Some forms of movement do not interrupt channeling. Will only provide its effect as long as the user does not get interrupted or cancel it early. Ignores cast time and activates instantly. The animation can be cancelled early to stop the ability from being used, and it will not spend Mana or go on cooldown if cancelled. All abilities have a cast time and cost, along with a cooldown.Ībilities use either the unit's cast time or its own unique cast time.