After viewing a few videos online, I decided that playing on the highest difficulty setting should be doable. I wanted to see how the bullet drop compensation worked, so I didn’t use this feature. Strangely, despite having tried to create a game with some realism to the bullet physics, developer CI Games had also added aiming assistance to the Normal difficulty setting, in addition to Easy. The wind direction indicator was unintuitive and hard to read, and since only the introductory shooting range seemed to be affected by the wind direction, it was also useless. Since I had recently researched bullet physics for a story, I was curious to see how it would work in a game.Ī game, of course, can’t simulate all facets of the physics of ballistics. Among the promised challenges of distance, wind speed and wind direction, the game engine only seemed to handle distance and wind speed well. The tactical shooting game S niper Ghost Warrior 2 is one of the few games that promises sniping throughout, plus realistic bullet physics that require the player to adjust for bullet drop, wind speed and wind direction.
Many games allow for a bit of sniping, but only under certain circumstances and rarely through the entire game.